Audio Ruckus Group 2.JPG

Karen Quale

Karen has held the title of recording engineer for some time and recently added 'owner' to her resume. Whether it's slicing and dicing SFX for a :30 spot or producing a script that comes through the door via forklift, she shows no fear. 


Jim Schnobrich

Jim has over 15 years of experience with projects ranging from radio and TV commercials to corporate videos to dialog recording for Academy Award nominated films. He has the ears and technical abilities to make any project shine. Plus, he's pretty nice to talk to as well. 

Mike Stalcar

Mike is an award winning engineer with the tools to pull off any project you throw at him. He has years of experience and is known for his excellent direction of voice talent. Mike is also a huge NFL fan, so don't be surprised if you hear about the previous week's action during your session!


Heather Bonneson

Heather started her career right here at Audio Ruckus. She got her AAS degree in Audio Engineering at Hennepin Technical College. As Studio Coordinator, Heather does a little bit of everything. With her lively energy and charismatic smile, she can help you with whatever you need. 


Kyle Gudmundson

Kyle has considerable experience in audio post-production, including television, film, radio and video games.  He has had the opportunity to work with recording artists like Sinead O’Connor, the Guess Who and Eagle & Hawk, as well as work with video game franchises like Resident Evil.  In advertising, Kyle brings an imagination and musicality to sound design and production that sets his work apart.  For that he has won Lions and Pencils and Clios, as well as several other awards that sound great bonked together during foley sessions.


Chris Code

Chris graduated from the Institute of Production and Recording in Minneapolis with a degree in Sound Design for Visual Media. With vast experience with the art of Foley recording, production sound, and post-production sound design and mixing, Chris brings with him various knowledgable skill sets in many different corners of the audio realm.